How about payed assets you buy on turbosquid or somewhere else for quick development they need be protected in gpl exe and you you cant give the buyed assets as a free gpl source is there some info about this otherwise you need to make everything yourself i mean sound, animations, textures, models everything thats allot of work
my question is how much gpl is it when you put payed assets in exe can you have payed assets in gpl exe
with there own license :spin: (and you can not add them in a blender file most license dont accept that)
Everything in the application file needs to be published under GPL.
In other words: Do not put assets into the application file that should not be published under GPL.
See, the sticky thread.