like this script
from bge import logic
co = logic.getCurrentController()
o = co.owner
o.color = [o[‘r’], o[‘g’], o[‘b’], o[‘alpha’]]
like this script
from bge import logic
co = logic.getCurrentController()
o = co.owner
o.color = [o[‘r’], o[‘g’], o[‘b’], o[‘alpha’]]
from bge import render
render.setBackgroundColor([red, green, blue, alpha])
What is happening in your script is you are setting the object color. Incorrectly though.
Thanks for help
Thanks you for the help! Now I can create a day and night cycle for my blender game .