I have tried using black and white inner glow and and radial shape gradient strokes exported from Photoshop as displacement maps in Blender and the results are very poor even after very very many hours of tweaking and they require a crazy amount of geometry to look even halfway decent.
Is there really no way to easily bevel the front face of text like this in Blender? I’m on the verge of having to hire a c4d user to do make a beveled alphabet for me :’(
This is a not a great idea, but you can export a height map with a bevel filter applied to a white text on a black background and use it as a bump/displacement map in blender. Not sure if it’s bevel or something else in Photoshop. I did this in Affinity with an Outline layer effect. But, even really old versions of Photoshop have layer effects.
You can then use a ColorRamp to modulate the bump or use it to control the opacity of the plane. And the text will also react to all lights in the scene.
But, this is not very great if you wanna quickly try a few different font styles or content itself, since you’ll have to export everytime you make a change. And this also produces some subtle but noticeable artifacts in the text when close. Initially I tried the same with the Blender’s Dilate/Erode node in compositor, but it produces even more bad results.
Tried all of that. I’m asking if there’s a way to do actual beveled face geometry like in Photoshop or Cinema4D. Any paid addons or anything out there?
The short answer is no. Bevelling text almost always leads to situations where the bevels intersect.
The longer answer is: There’s no simple way to do it. AFAIK the C4D method doesn’t involve bevelling. I might be wrong, but I think it involves splines and lofting and stuff.
The best I could come up with in Blender was
Create the text.
Extrude it a bit
Use a curve as a bevel object
Convert the text to an object
Use a boolean cube to subtract the messy overlap area of the bevel
Apply the boolean and clean up anything that still needed it.