How can we connect Flash file with blender??((((after game will paper interface to player When he click on specific text will going to flash))
You could try the game actuator… I think you can tell it to start a new game, but have it run a separate .blend or exe.
I think you can tell it to start a new game
how can i tell it to start a new game? [i am tiro in game engine^:^]
Try putting the name of your flash file in the game actuators start new game box.(it’s the default type.)
[B]Minifig>>thanks>> but it do not work with me? is it work with you >>
and >> why do not the text and mouse apper in the game engine ??[/B]
Hmm… I just got home and tried it, and it didn’t work.
You may have to use python…
You can use a python script to show the mouse, but text doesn’t work.(you can model the letters/numbers, or use a texture though)
ok,i am hear about script to run files.exe in python…where can i get it?
One thing to bear in mind is the ‘Security Issues’ of launching an external exe file from within Blender.
This is how mallicious code can infect a system.
I’m not sure whether this is allowable or not in Blender, but even if it is, the call to the external exe may be blocked by the operating system’s firewall .
If you have some cool flash menu, why not just run it from within the Blender game.
I’m sure it can be done with python. Python being a whole programming language and not just a blender scripting language, I see no reason python couldn’t call up an external exe file, or even an swf or something. As for the text in game, there’s a great tutorial here: http://www.tutorialsforblender3d.com/Game_Engine/Tutorials_index.html
One thing to keep in mind is that the font sheet has to be a blender specific font sheet (correct me if I’m wrong). BlendEnzo has the plugin and a tutorial on his site to convert any ttf into a blender font sheet: http://www.blendenzo.com/tutFTBlender.html