The picture seen above, is very simple, but I want to apply this to a comples mesh.
Is it possible to “rotate” a selected group of vertices, but maintain the Z axis? What I really want is the ENTIRE mesh skewed.
Any tips appreciated.
The picture seen above, is very simple, but I want to apply this to a comples mesh.
Is it possible to “rotate” a selected group of vertices, but maintain the Z axis? What I really want is the ENTIRE mesh skewed.
Any tips appreciated.
Try Shear (ctrl-s). It worked for me.
Spin: A lattice should work well for this as well, no? Then apply the deformation.
Thanks BeBraw, it appears to work.
CD3d I am not sure what you are explaining, but I am sure I can find out in the Wiki-Blender website.