How come my mesh moves incorrectly?

Put my neck on the line in an animation project at work and I’ve hit a wall :confused: I’ve meshed everything. I’ve set up the bones and the mesh has all the transformations applied. I’ve removed weight from all the bone except the parent bones and have applied with weights using the weight brush tool. However the mesh seems to deform really weird? Anyone got any ideas?

https://i.paste.pics/8GB6N.png
https://i.paste.pics/8GB72.png

I know it helps to post a blend so I’ve created a plain blend with the armature and mesh appended from a different file. Sorry for the double post

Example.blend (592.6 KB)

Hi, don’t despair all is not lost. just subtract the wights affecting centre-4 that are coming from 1,2,3 centres.

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you be better starting from 4 and going down to 1 with the painting.

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Thank you digitvisions for getting back to me I really appreciate it!

Hang on. As you can probably tell I’m quite new to rigging etc. Not to sound dumb but can you explain a little. I don’t quite understand the subtract part that you’re saying?

So you’re saying that I should paint from the ends back to the base?

Sorry if these sound like stupid questions I have no idea :grimacing:

The weight painting has brush settings add,subtract,mix, and so on.
Your bones 1,2,3, are showing red on the area covered by bone 4.
https://www.youtube.com/watch?v=l9S-jhBIEiU

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Aaaah I see, God I’m dumb of course because they are all children of the parent bone. Okay second weird thing :sweat_smile:

You still have 123 bones affecting the 4+3 check one by one and subtract one by one.

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OH DIGIT!

Thank you so much. I was about to give up on this project! :slight_smile:

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You learn from mistakes.

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