I’m fairly new to blender and have been working my way up my very first sculpted, retopologized and rigged model (a cartoony dilophosaurus). I’m currently still fixing all the kinks and glitches with the armature and have an issue figuring out how I can get the hanging/loose skin on it’s neck.
Previously it would stretch too much when I moved the head around, so a friend suggested I add a bone and weight paint it to this section so that it preserves its shape better. This worked, however now I have to manually move/rotate the bone whenever I move the head to shape this skin appropriately. I don’t want it to stretch too much, and would like it to remain shaped like a mound even when the neck is stretched outward. Is there anything I could do? Alternate setup, any constraints perhaps?
Apologies for my poor blender vocabulary