So I’ve been using blender for quite a number of years now and have grown to the point where I personally feel I’m fairly competent with hard-surface modelling.
However, one thing I’ve never actually bothered to do was learn how to UV unwrap things properly. I recently found Sketchfab and want to put some of my work on there but it relies on real-time rendering (as far as I know). As such, I’d need to unwrap my model and put textures on UV’s for my models to display properly.
I have the following model:
As I learn from proper examples, how could I achieve an unwrap of the above model?