How could you create this abstract pattern procedurally in Blender? (Geometry nodes or Shader nodes)

I would like to create a setup that alows me to generade an abstract pattern similar to the examples below:

It doesn’t have to look exactly like this, but what’s important is that the areas vary significantly in size, shape and color and it would be great if it allows for some control over the shapes. It does not need any lines. Ideally this could be animated somewhat similar to a voronoi texture.

(It doesn’t really matter so much how it’s done as the intended purpose is a looping 2D animation)

Voronoi texture 4D W value add driver Scripted Expression set to frame (type in) and allow execution of python…

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The voronoi pattern on its own doesn’t really have enough variation in its shapes for what I’m trying to achieve. Maybe if there was a way to recreate the voronoi pattern manually, but assign random variables per point like a different speed factor to every expanding circle it would be closer to the desired result, but I have no idea whether that’s possible in blender.

A combination of different veroni textures mixed up may get you something similar.

AnimatedVeroni.blend (149.5 KB)

(is animated) :slightly_smiling_face:

Edit forgot the pink!

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