How did gravity get disabled?

I have a mesh and armature with no anti-gravity constraints and yet they somehow aren’t affected by gravity at all, how do I fix this?
Something to note: when I make the armature into a dynamic object, then I press P, the object goes flying upwards, yet there’s no motion constraint in the logic editor that tells it to fly upwards and gravity is not going upwards…

Armatures are not physics objects, and aren’t properly affected by gravity. Since your mesh is the child object to your armature, it follows the same rules as the armature, and therefore won’t fall then either.

If you want them to fall, set the armature as the child of another “bounding box” object. Make sure your model mesh is set to “No Collision” and not just “ghost”, to avoid severe FPS drops.