I’ve been searching all day for a tutorial or example on how to do something like this.
Basically heres what I’ve tried so far.
I have a rigid body set up in the game engine. I have a force field keyframed to set the strength up. But the game engine doesn’t seem to use the timeline.
How do you think he did that? I’d really like to replicate the effect. I thought it sounded simple enough, but Blender works really weirdly in my opinion…