How did you choose what aspect of 3D to focus on?

In the early days of my 3D journey I was like this too. There was just so much amazing stuff that you could do, that I tried to do everything.
I ended up starting my career as a generalist, and I was doing everything: from modeling to unwrapping/texturing/rigging/animation/lighting/renering/compositing/simulations…everything!
And then I naturally gravitated towards the game industry, and then I ended up specialising in hard surface, and after years of that I now work as a miniature/collectibles sculptor.
I love sculpting organics as much as I love modeling hard-surface, so I could never choose or drop one or the other.
I would say, at the start just enjoy exploring. Try everything. See what you enjoy most, but don’t just solely focus on a single thing. It’s much better in the long run to be a well rounded artist with a grasp/knowledge of the various fields and disciplines.

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