# How did you choose what aspect of 3D to focus on?

**URL:** <https://blenderartists.org/t/how-did-you-choose-what-aspect-of-3d-to-focus-on/1413360>\
**Category:** Blender and CG Discussions\
**Created:** [October 26, 2022, 12:17am UTC](https://blenderartists.org/t/how-did-you-choose-what-aspect-of-3d-to-focus-on/1413360 "2022-10-26T00:17:29Z")\
**Posts on this page:** 1\
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**Author:** ![Musashidan](https://blenderartists.org/user_avatar/blenderartists.org/musashidan/32/570669_2.png) [@Musashidan](https://blenderartists.org/u/Musashidan)\
**Post date:** [October 26, 2022, 11:02am UTC](https://blenderartists.org/t/how-did-you-choose-what-aspect-of-3d-to-focus-on/1413360/5 "2022-10-26T11:02:34Z")

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In the early days of my 3D journey I was like this too. There was just so much amazing stuff that you could do, that I tried to do everything.  
I ended up starting my career as a generalist, and I was doing everything: from modeling to unwrapping/texturing/rigging/animation/lighting/renering/compositing/simulations…everything!  
And then I naturally gravitated towards the game industry, and then I ended up specialising in hard surface, and after years of that I now work as a miniature/collectibles sculptor.  
I love sculpting organics as much as I love modeling hard-surface, so I could never choose or drop one or the other.  
I would say, at the start just enjoy exploring. Try everything. See what you enjoy most, but don’t just solely focus on a single thing. It’s much better in the long run to be a well rounded artist with a grasp/knowledge of the various fields and disciplines.

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