How do I add a texture to the selected area? I have already imported the texture, but don’t know how to add it to the model.
In the 3D view menu like you have it there, hit ‘U’ to UV unwrap. That should get you started.
In your screenshot, you are adding your texture to the wrong place. You want it to be a material texture and currently it’s a world texture. To get control over how the texture is placed on your part, UV unwrap what you have selected and tell the texture to use those UV coordinates.
To unwrap what you have selected in the screenshot (and in edit mode), go to top view by pressing numpad 7 and then U -> project from view. This creates an UV map which you can view in the UV/image editor.
If you can’t see editable UV map when you open the editor, there probably is the render result visible, so delete it by pressing X on the header.
Now you can open your texture image in the UV/image editor and you can adjust UV scale/position etc.
Then you need to add a material for your part and assign that image texture for it. Here are the settings. (Note that if you opened your texture image in the UV/image editor or anywhere else, you don’t have to browse to that again, just select it from the list).
I have a somewhat related question:
After unwrapping a part of my mesh (one material) and assigning a picture to that, when I unwrap a new material the old image stays put in the UV Editor even after I click on the “X” to remove it. What am I doing wrong?
Also; is there a hotkey to remove the UV editor so I don’t have to “endure” two windows for everandeverandever after dragging it out into view? This is a somewhat rhetorical question…I have a feeling there must be a trick somewher…
Also; is there a hotkey to remove the UV editor so I don’t have to “endure” two windows for everandeverandever after dragging it out into view? This is a somewhat rhetorical question…I have a feeling there must be a trick somewher…
Either use the window corner dragh area to drag one window into another or just RMB on a border between two adjacent windows (when a curser becomes a two headed arrow) to Split/Join window
Thanks, that worked! None of the tutorials I’ve seen so far mentioned that, you see.