So I made a 3D character in blender and then drew on it. The things I drew on my 3D character do show up but when I imported the character to Unity the things i drew were not there. How do I fix this? I’m a complete begginer to Blender so I hope you understand!
Depending on which format you use for import into unity, I use fbx.
The fbx file does not contain the textures, it simply points to them (same for obj).
I usually save the image textures in a folder called textures in the same directory as the blend file. When I export the model to fbx I choose relative path for the textures, that way the model will always look for a folder next to it and point the textures in that folder.
In unity the easy way to import is to drag and drop both the fbx file AND the texture folder into the project assets area. Then drag and drop the model from the assets space to the 3d view.
