This is probably really simple, but I can’t make it work…
I want to turn a thin rectangle into a thicker rectangle over the course of 25 frames… Then I want to stretch it out from one corner.
I assumed I could do this by hitting “I” to generate a keyframe, and then choosing the “Mesh” command, but it doesn’t seem to work…
I’ve had no trouble in animating size, location, rotation, etc… But this seems a bit different… Aniamting by scale won’t really do it, as I need to change the shape of the object too. I’ve tried looking in a few tutorials, but haven’t found one that describes what I need to do.
I think this might be “vertex keyframing”? I heard Grey beard refer to it in his IPO curve and keyframing tutorial, but he said vertex keyframing was going to be a different tut. Haven’t seen it yet…
Download the html help files and do a search for lattice and another for IPO. Add a size IPO to the lattice for the dimensions that you want to scale. It may take you a little while to learn to work with IPOs if you don’t already know how, but they become second nature rather quickly. By using a lattice you leave yourself the option of not actually distorting the original mesh and moving the mesh into and out of the lattice will cause it to warp and unwarp.
Use shape keys to store a bunch of mesh alterations and ‘morph’ between them, or combine them. They are excellent for facial expressions as noted above.