How do I assign a certain world to a render layer?

I have a basic warehouse scene and I have two worlds, one with the default background node and one with a volume scatter node. (I want to render volumetric rays on their own render layer) so, I created 2 render layers, one for volumetrics only and one for everything else, the only problem is I don’t know how to assign each of the render layers their own world. If anyone does know how I would highly appreciate some help. Thanks in advance! :slight_smile:

Nevermind, I have to create a cube with the volume scatter material, then move it to it’s own renderlayer