how exactly do you use shaders? how to attach them? Anyone help me out.
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2d filter (shader) logic bricks.
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Writing your own 2d filter (shader) and running that from on the custom 2d filter brick.
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Writing your own material shader and attach it to a material in python.
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http://en.wikibooks.org/wiki/GLSL_Programming/Blender/Minimal_Shader
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