How do I attach bones to objects?

I’ve been looking for a tutorial about this since last night, and I just can’t find it!
Can someone point me to the tutorial, or just plain help me out?

I finished a model, and I wanna animate it. I already have the vertices grouped and the armature is complete. Now, how can I make my model move?

SELECT YOUR ARMATURE AND GO INTO POSE MODE (CTRL TAB) FROM HERE YOU CAN MOVE THE BONES SEPERATLEY WHEN YOU CLICK ON THEM AND THEY ARE BRIGHT BLUE USE ROTATE (R KEY) O ROTATE THE BONES

I know that…but how can I make it so the vertices move too?

The vertex groups must have the same name as the bone that is intended to move it.
Ex.: the vertex group “forearm.left” is controlled by the bone “forearm.left”.

Env

Is there anything else I have to do? I did as you said, but I can’t get the damn thing to move.
Maybe if I posted the .blend file, could you help me?

EDIT- There’s the URL to the file, in case anyone wants to help me. It will be very appreciatted.

www20.brinkster.com/smokyjoe/Turkey.blend

You must parent your character to the armature.

  1. Select the character
  2. Hold down shift and select the armature
  3. Press Control + P
  4. Select “Make Parent”
  5. Choose “Armature”

then grouping method of choice,

there you go!

i thought you had already made it a parent if you had all the group names down you on’t have to type them in seperatly when you make a parent if you press armature button and then group names button (something like that 2nd one down) it puts the names in atoumatcly to align with bones

Hey, thanks for explaining that to me. Now, I just have one more problem.
I deleted all the vertex groups and remade the Armature (with properly named bones). Now, when I try to parent it to the model, one of 2 things happen:

  • I choose one of the first two options, and the menu keeps popping up.
  • I choose the third option, and Blender crashes.

Any idea on why is this happening?