How do I "bake" scales in Blender?

When I create meshes in Blender, then resize them, the scale factor changes. How do I “bake” these scales in places, such that the final arbitrary shapes are considered at “scale” 1? This is important when exporting to external systems which can’t handle scale values, and just want to know where the vertices are, for instance.


You should try to avoid scaling your model in object mode.

To reset the scale, select the model in object mode and press ‘Ctrl + a’ and select ‘Scale’

Thanks Morio, that’s done the trick.