I am trying to render only the CONSTANT keyframes of an animation in opengl, I was using the script found here
But I have no clue how coding works and don’t know how to change it to opengl.
I tried changing bpy.ops.render.render( write_still=True )
And it renders in opengl, but doesn’t follow the script like it should and renders every frame instead, even
when the “fill” setting in the script is set to False.