I’m trying to reproduce the Blender Compositing node setup for
combining glossy and diffuse passes in Photoshop but I can’t quite figure it out.
I can combine “diffuse direct” and "diffuse indirect with “linear dodge” and then
multiply the result with “diffuse color” - everything works as expected and equals
the results from Blender.
I can combine the glossy nodes in the same way and also get the correct results.
Here comes the problem:
When I group both setups (1 group diffuse / 1 group glossy) and try to use “linear
dogde” on one of the groups, I do not
end up with the correct result. I tried switching the order of the groups but the result
always looks way too bright and doesn’t equal the result Blender shows when I add
glossy and diffuse together.
Help is highly appreciated.
UPDATE 01: It seems the blend modes I’m using in Photoshop are wrong, contrary
to my first statement the results of the glossy and diffuse setups differ a little bit from
Blender to Photoshop. Does anyone know what blend modes equal “multiply” and
“add” in photoshop?
UPDATE 02: Ok now I tried like every combination off blend modes available in Photoshop
and still fail to recreate what I have in Blender. What am I doing wrong?