How do i connect pivot point?

Here is how you can do it manually with tinycad.


manual.blend (101.6 KB)

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For a curve: Select a point or points, Press V and select Vector.

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how did you cut in 3 steps do you use a knife tool?

No cutting, i wrote the steps top left in the outliner. You fill the created geometry from the tinycad operation with faces.

But @Okidoki has a point by minding template tiles. You can texture them an with some snapping experience you can build roads easy.
Here is an example:


using_templates.blend (100.7 KB)

You can try using curves as @Matakani mentioned, but afaik they will mess up the road width.
If i remember right somone sloved it with geonodes but i cant find it.

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thank you for the help.

can I ask one more question
how do I fix the angle stretch texture?

You have to explicitly unwrap this part and maybe rotate (resize) in UV space accordingly…

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