As the title states, how do I convert cycles-engine’s hair particle system into a 3d mesh?
I just love Cycles render engine for the materials and everything it has about it, including the actual 3d hair with possibilites to change root/tip size etc. I don’t happen to have Nvidia-gpu, so I cannot render much on it, so that’s why I use the Blender internal one. Either way, I’ve been searching the net for some kind of way of turning cycles-volumetric 3d hair into an actual mesh for use in internal render and game engine. Any tips / ideas are warmly welcome!
Thanks in advance! C: