I am a new persion to blender.
I have started doing the “Your First Animation in 30 plus 30 Minutes Part I”
I am midway through and have a model composed of a lot of squares.
For my game engine, Panda3d, I believe that I need triangles and not squares.
My question is the following.
How in blender (2.41) do I convert my squares to triangles? Is this really simple? Is this really complicated? Did I miss something?
Is it better to leave everything in squares? Next, save the .blend file. Next, change to triangles, then export to the X format or similar? Is this a best practice?
Than you very much. 
Andre Mikulec