How do I convert squares to trianges polygons?

I am a new persion to blender.

I have started doing the “Your First Animation in 30 plus 30 Minutes Part I”

I am midway through and have a model composed of a lot of squares.

For my game engine, Panda3d, I believe that I need triangles and not squares.

My question is the following.

How in blender (2.41) do I convert my squares to triangles? Is this really simple? Is this really complicated? Did I miss something?

Is it better to leave everything in squares? Next, save the .blend file. Next, change to triangles, then export to the X format or similar? Is this a best practice?

Than you very much. :smiley:

Andre Mikulec

To convert to triangles, enter Edit Mode, press A to select all and then press CTRL+T.

Ctrl+T converts selected Faces to Triangles.
Ctrl+F flips the Triangles. … Damn…to slow :smiley:

also, ALT+J will do the reverse. (Triangles to quads)

For a more technical overview of CTRL+T read section 3 from the manual page listed below.
http://mediawiki.blender.org/index.php/Release_Notes/More_Mesh_Tools

I got it!!

All, thanks!

Andre_Mikulec