So I’m trying to create a lightbulb in Blender that emits light. I’ve sculpted the light itself (by extruding and subsurfing a cube), and used the tutorial in the Blender wiki to provide me with the various settings needed to create a glass effect, but I’ve stuck an area light inside the bulb itself and the light isn’t shining through.
Anyone got any thoughts about where I might be going wrong? I’m a bit of a Blender newbie (though I’ve had a little experience with Maya), so my apologies if it is something really obvious that I may be missing.
(and bear in mind that the interface in the tutorial above differs from mine - I might have a later version, perhaps? - so there might be something I have missed)
(Apologies about the uber-vague subject title. I’d started to type it but randomly decided to write the message instead. Then I forgot to finish off the title)