I’m hoping I’m wrong on this, but something tells me this feature doesn’t exist in Blender. I’m just trying to parent this skeleton to be able to give it a basic pose functionality. I’ve parented all the bones in the hand and set each of their origins, but the origins are all rotated in the wrong direction.
In the image I’ve shown where the axis is pointing and then in the green arrow, shown where I want it to point.
** This is not a local/global transform issue. The object itself has no transformation as it was imported, so it’s not as though it was created at a clean right angle and was then rotated. Each bone was separated from a collapsed OBJ.
Yeah it’s a new feature. @William should’ve mentioned that
In case you don’t know - you can download the 2.81 Alpha from https://builder.blender.org/download/ - it should be fairly stable by now.
it brings in similar functionality to the one present in 3dsmax called “Affect Pivot Only”
With this you can change the location and the orientation of an object pivot with having to deal with modifiers and without touching the geometry at all.