I know this sounds stupid but how do you delete a material so it stops showing up on the dropdown.
The cross just removes it from the current object.
I have tried using the data browser from within blender (shift+f4) and you can select a material and press X, a popup will ask if you want to remove it but nothing happens when you accept.
It becomes a problem on a big project because you cant get rid of the extra materials (I know you can rename and use them) but it still gets messy.
Remove material from every object so it is not assained to any object, save your work, close blender, open it again and open your file and unassained materials have disapeared.
Don’t use to OOPS to delete, you use it to find which objects the material is linked too. And you can select object by right clicking in the OOPS too, so…
In the Oops Window, you can utilize the following keys:
Shift_[L] key selects the next box or “parent” of the currently selected box. For example: Select a texture box, Shift_[L] will select the material box, Shift_[L] again will select the mesh (or what ever), and once again will select the Object box(s).
[L] works exactly the same as Shift_[L], but in the other direction.
This helps to seperate the boxes if your Oops window is a real mess.
You can also try Shift_[S] or Alt_[S] to Shuffle or Shrink the selected boxes in the Oops window (Personally, I haven’t found these to do too good a job of tidying up the Oops window, and normally I end up doing a lengthy manual sorting to tidy things up. If anyone has any ideas, I’d like to hear them )
Finally, Ctrl_Right Mouse Click can be used to set the active object in the Oops window.