How do I map a texture to a plane, with alpha areas, then get the plane to follow the camera. Halo’s just aren’t doing it for me.
UV unwrap the plane (U in edit mode) then in the UV image editor, add the image you want to see on the plane.
Then, add a track to constraint to the plane, and use the camera as the target.
Yeah, but when I track the plane, it shifts to edge, instead of the middle. How do I fix that?
Before you add the track to constrain, select the plane and press Ctrl-A to apply scale and rotation. Now, it should line up properly with the track to.
Thanks, I got it working!