How do I easily animate the visibility of all these planes

I’m using this add on images to mesh https://www.youtube.com/watch?v=M9jZCCBy4qY at my request the author of this add on added batch processing… What does add on does is it takes an images on planes basically and removes all the alpha so let’s say as in my example in this blender file it is a image of a hand it will remove everything that isn’t the hand because that’s how I keyed it …and just leave a hand shaped plane. Now the author of this add-on added batch processing so would iterate over image sequences and remove the alpha on a series of images …I was hoping that would mean it’s all set up so basically I could take a video of a hand and remove the alpha off the video and just have a hand shaped video playing on a plane that’s my goal here …in the blender files that I uploaded https://drive.google.com/file/d/1QrogyxSluizVeFH2a6yfZYyYhbIkQzmx/view?usp=sharing I have a series of 30 consecutive images of the hand with the alpha removed on planes… I wanna know if there’s a script or some easy way to do like in one click to iterate over this collection with the hand in it and animate the visibility so one frame plays at a time if you understand my meaning…basically it’s a one second video of a hand I would like it to basically play like in images on planes image sequence but be hand shaped plane instead. Thanks incredibly for any help on this… Again if you could add a short script that would be awesome…

I would not use planes,
why not make a movie file and just play it on one plane!?

If you want planes i see no easy solution except writing a python script to do it.

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If you look at the planes in my blender file you’ll notice that their hand shaped That’s what the images to mesh add on does it takes out the alpha of one picture at a time and puts it on a plane… I used that add-on on a 30 frame image sequence so now each frame of that image sequence had the outfit taken out of it and was put on a plane and is now in the shape of a hand not a square plane…and I would like to animate those so they play just like a movie but still be hand shaped

It’s basically I want to use the final animation that I hope to get to I would like to be able to while it’s playing to animate it moving around the scene and maybe picking up something like make an image sequence of me picking up something with my hand and then I could use this movie like a character like a 3D character… Just like if you put a normal image sequences on an images to plane so it’s a video playing on a square plane like we normally do in blender but in this case the end result I hope to get would be the movie of the plane but it would have all the alpha taken out so instead of a movie on a square plane it would be a movie on a hand shaped plane and I’d be another way to make 3D characters and blender as long as you look at it from a orthogonal view

I did not saw that it is not a plane anymore.

But why you need the hand shaped mesh?
I see no difference between a plane with an alpha texture and mesh where the alpha is cuted away.
Also the geometry is very bad and needs a cleanup.

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Then I could have the video file of the hand playing… let’s say it’s a video that I make of a motion of me picking something up… and then I could just add a object/mesh item right into the hand… And make it look like an awesome 2D character of a hand

That is possible to with one plane and animating the texture. I don’t see a reason why this did not work this way. The difference is animation planes vs animating a texture.

I would just like an easy way to animate the visibility of these 30 planes so on frame one plane one is visible on frame 2 plane one is invisible and frame two is visible on frame 3 frame three is visible and frame 1 and 2 are invisible etc