I was watching this tutorial from Blender Newbies on mesh sculpting pretzels. In Edit mode Blender highlights the individual points that can be selected, but the author says it’s better to use Sculpt mode and use Edit mode for fine details that can’t be done via Sculpt.
I’m at a point where I need to move individual vertices, but when I go into Edit mode the selectable points don’t match up with the rectagles on the surface of the mesh the way they do in the tutorial.
Tutorial screenshot (rectangles and points match up):
My screenshot (I have no idea what’s going on here):
In case it’s not that obvious I’m making a beret. If you’re wondering why I’m using so few vertices, it’s because I need to import it into Second Life (I’m using the Primstar script).
I’m using Blender 2.49 on Ubuntu 11.04 64bit. I’m really new to this, any help is appreciated.