How Do I Export An Animated Blender Principled Volume Material Into Unity

So I want to export a principled volume material that has emission strength keyframed into Unity. If it’s impossible to export it with the animation then could you tell me how to export normally.

The Material:

You might have to read some docu for both applications…

I’m not sure about volumes in unity… light or post-processing…(?)

https://docs.unity3d.com/Packages/[email protected]/manual/volumes-landing-page.html

I guess you have to re-do the emission strength animation in Unity or use a simpler shader to export the pure value and use it in unity to drive some volume paramters ?