Hello! I’m new to learning blender and I’ve stumbled upon a problem I can’t figure out. For context, I’m trying to recreate this shelf and I also included what I’ve made so far:
I wanted to delete the top since the top shelf is open. But it kinda gave me this awkward slanted unfilled area and I was wondering how do I fill in this area? And not make it slant?
Would really appreciate any help!
Make two Loopcuts (Ctrl+R) and then Fill with F.
There are differents ways to do that depending the result you want.
First, in the Edit Mode, select the face, press I to use Inset Face tool , then press E to Extrude
Another way is, in Edit Mode, select two faces (eg. Top and Bottom), press I to use Inset Face tool, click on Edge Menu > Bridge Edge Loops
Sorry, I tried to upload images but I can’t upload yet. I’m new user here!
I would suggest that you go a different route rather than adding and subtracting geometry …and jumping through all the suggested hoops… and just use a Boolean Modifier …
Set the size of the first Cube for the shelf, then add another cube and scale it for the removal of the inside…then add a Boolean Modifier…select shelf-cube and set the object as the second cube and use difference.
Thank you! This was a lot easier and I just learned something new
You could also use the “Solid modifier” if you dont need complex geometry: