I made a ship’s hull with a section where I wanted to have a smooth curved fantail assembly, and got it to a point where I had manualy cut out the fantal shape afet booleaning had failed, or so i thought.
Here’s the file: <a href=“http://www.4shared.com/file/121161509/a47b83b5/heroft7.html” target=_blank>heroft7.blend</a>
Well, I have a perfect setup and all I need to do it fill in the hole.
I’ve been here for a couple weeks now.
Every time I try to fill in the hole, the smooth edge basically gets ugly smears on it and the filled in part has ugly faces all over, not only are the new faces wrong, but the originaly smooth edges are shot to hell too.
Why, why does blender mess up the formerly perfect edges the instand I connect two of the points, or extrude anything, or any a face or line in any way? How can I stop this?
I’ve recalced norms, I’ve tried everything I can. I even dipluicated the edge and faced in the duplicate. Seemed to work until, HA HA! I removed double veetices at which point the problems just BOINGED right back.
The one thing I will not do here is “start over” as, frankly, I’m a little sick of putting a ton of effort and time into something just to “start over” and over and over…