Hi, this is a request to help the daz to blender plugin.
We’re trying to convert emissive materials. Since daz studio uses a global luminance and blender uses a luminance per m^2 (that’s a luminance density), we need to compute the surface area in m^2 for luminance conversion. Basically summing up all the triangles in the surface.
Is there a function in the blender library to get it ? And/or is it possible in any way ?