Hi
I’ve had trouble getting a sensor (ray,radar,near) to not pass through a wall. I’ve tryed to understand the gamelogic(Or Controller).blend but i dont see how they got it to work. Anyone have any info for this?
Thanks.
Normally a ray should not go through walls…and a radar should, but I’m not 100 % sure about this.
Yeah, that’s how it should work. Check to see if the wall has collisions enabled (go into facemode and look at the paint buttons).
Other than that I dont know.
Near and radar both go through walls.
make sure they have the correct axis on and the right dastance (u don’t want it searching for u when its pointing strait up and only .1 cm long
You ppl are the best. every works now ive got some great enemy AI (and it works). He hears you with the radar then looks at you. Then he follows you when the ray hits you
Thank you
wanna send the file?