How do I get a room full of Chrome to reflect everything?

Is there a way to get Blender to render it’s Env maps in a particular order?

Example:- 1 large chrome cube holding 6 ball bearings, 1 envmap for each chrome object.

The problem I have, is the first envmap to render omits the remainder, and the last envmap reflects all objects.

How do I get Blender to reflect all objects in all objects? Do I need the envmaps on different layers or on the same?

Appriciate the help.

Sonix.

Look on my site

www.selleri.org

Image is ‘checkered balls on a chrome floor’

You can see multiple refs there.

If the result is acceptable for you trick is:

Render once.

ERASE ONE ENVMAP

render again, envmap is recomputed, this time it reflects the envmaps computed at previus step.

ERASE ANOTHER envmap

render again… guess what’s happening :slight_smile:

Repeat untill you get the depth of reflective intersaction you desire.

OR

Get LightFlow/PowRay/Whatever ray tracer

Stefano

for the love of…thats what i gotta go through for that?
:o

…I think I’ll go with POVray… :slight_smile: (jk)