I want to set the max rotation and min rotation in my game engine and I want to be able to get the rotations
(Deleted something because I misunderstood at first.)
You can see the rotations of a bone by converting it to an Euler mode (like XYZ Euler, use whatever sets of Eulers you’re using in your game engine) in properties/bone or object/transform. It will then display the orientation as whatever kind of Eulers you specified.
It is a shame that Blender won’t just let us see the orientation differently without changing the rotation mode.