How do I get rid of the "dimples" on my model?

I’m new to Blernder and I dont know how to get rid of the dimples seen in this picture? I’ve tried moving around the local vertices but it just skews up the face to much when I actually manage to hide them.

Tell me if you need to see another view :slight_smile:

Those are usually caused by non-manifold edges, a vertex extruded out of any of the ones that describe the surface.

The structure flow doesn’t follow the forms.

No one does. An example .blend is required for actual troubleshooting and communication, and no one wants to ask you for more information - It’s easier to close the tab.

Hi there! Simply put, your model needs to have consistent and flowing edge loops to properly convey facial structures. A quick google on “facial topology” will put you on the right path.