How do I get the FP camera to be higher than it is?

Hi,

I would like to know, how can I make the camera higher in the game engine? The FP view is far too low.

simply move it up?

if you are using a cube as the physics mesh, parent the camera to it, now simply place it on the height you like.

No that is the player, a camera. The camera drops once the game engine has been activiated.

if the camare drops when you start the engine, you got the scaling wrong, or an animation on it that causes it to drop
or you using the camera as a physics object.

  1. select mesh hit alt+S to clear the scaling
  2. make sure you have animated it right
  3. do not use a camera as a physics object, use a cube for it instead.

other then this, explain your self.

because you ask 3 questions xD

  • How do I get the FP camera to be higher than it is?
  • I would like to know, how can I make the camera higher in the game engine? The FP view is far too low.
  • The camera drops once the game engine has been activiated.

That is the subject line so anyone interested and respond if they know how to do this.

The camera is above the mesh floor, once the game engine has started it drops, so everything appears higher as the camera is on the floor.

Are you using the camera actuator on the camera? If so, increase the height value on it

That is the subject line so anyone interested and respond if they know how to do this.

yeah its like: my kid fell onto the ground, but how can i let it stand up again. even this line got a clear indication of the problem and a question people can understand.

you are not even trying to explain what you are doing. camera drops. yes ok, camera default is a no collision item, so it can not drop.
this meaning you did something to it that makes it drop, so what did you do?

i got 10 mountains of hay, in 1 of them i dropped a needle, find it please.
you get what i mean? a bit more information on what you did or an example demo would really help you out figuring the problem.

Anyway to make a basic fp setup look at this:

This is the logic editor.

Where would I increase the height? I eventually will want to have a happen to use. In another file I do have a weapon parented to the camera, but pretty much similar to this file, but being able to take one from a shelf.

Attachments


in this case i still suggest you to use a cube as the camera controller and not the camera itself.
the camera has no physics space, use a cube, put the moving controls on that cube, (vertex)parent the camera to the cube, place the camera at any height you like. and keep the mouse movement actions on the camera.

edit:
here an example:
fp cam.blend (442 KB)

I have done that, now the camera falls away from the map once in the game environment.

put cube at dynamic and camera at no collision.

The problem with the cube is the movement of going left doesn’t work well.

The camera movement with keys and mouse was much more flexible.

What about hiding the camera from view? It is still visible.