Hello dear people of blenderartists,
i study Fine Art and i’m mostly working on room installations.
Due to the our university beeing in lockdown… i started to work with Blender again, as i can not work in the studio.
I somewhat know my way around Blender and i created some renders from a room in Cycles.
It looks the way i want it to, but i dont have any clue how to get the same look in the Game Engine, as the lighting works completly different (from what i understand).
I thought about texture baking, but my room is very dark. Just because the light is baked on a texture, it wont be illuminated without light and the light sources in the Game Engine screw up my look …
i dont really know how to proced from here.
Btw, i want it in the Game Engine so i can move around in it and somewhat ‘‘experience’’ the room to get a feeling for it.
This is a example room. I hope it shows my problem. the only lightsource should be the inside of the ‘‘doors’’
There are other rooms that i want to make that are way darker, where the problem is even bigger …
I hope you guys can point me in a direction, thx!