I am having a quite troublesome time modeling what seems to be a basic shape. The problem is that I don’t quite know how to go about it, and in what order. I have tried different things for two days, but the topology always gets messed up, or the subsurf modifier ruins it if it looks ok flat.
The shape I am trying to model is this:
The thing I am having trouble with is getting the corners beveled, and at the same time making the handle, not destroying my ability to make loop cuts and making the round hole to the left. I would also like to have the ability to make the little “dent” in the middle.
What happens is that the topology always get ruined after a while, and I suspect there are better ways to go about this than what I have tried so far:
- Making the handle with knife tool
- Making the handle with boolean modifier
- Making the handle by making loop cuts and extruding downwards
Either way I happen to not retain the ability to loop cut the mesh, making it difficult to make the round hole. If I manage to keep my ability to loop cut, then I can’t bevel the edges. I have tried manually deleting edges and vertices here and there to make the beveled edges. The problem is that when I apply subsurf, the whole thing looks like a mess.
Any tips and trick welcome, but bear in mind you are talking to a beginner here
EDIT: Working in Blender 2.8 Beta at the moment.