I want this object to have both a gradient and a noise texture, but I can’t do it. I did have success with connecting a color ramp connected to a noise texture node to the displacement in the material output node, but I want it to be a 2d texture, not a displaced texture. My node setup is in the screenshot. Can I have help with this please?
Keep in mind that I’m a begginer and know practically nothing about Blender, so if it requires complex node structuring, I would appreciate more simplified wording.