I have Mineways and want to import a large (1200 MB, 12 million vertex) Obj, but it will crash of course. I’ve tried breaking it up into 4 smaller Objs, still too massive. How do people do these large renders for thumbnails of their Minecraft maps?
Also, assuming I can import it and open edit mode without my PC freezing, how would I make it a shell (just a top layer of blocks to lessen vertice)?
I also have MCedit if that could be of any help here.