I purchased a model from cgtrader for a game I am working on in the Blender Game Engine. The only formats available for the model are .obj and .fbx, but only the .fbx format has animations attached to it. The problem is that each animation has its own .fbx file with it’s own mesh (see picture below) and I need them to all be on one mesh, of course.
So my question is, how can I import all of these .fbx files onto one mesh, or is there a simple solution to transfer animations over from other models?
Any help is greatly appreciated. Thank you.