I have here a model of a gunturret. There is a mountingpoint, on top of that is the main body and to the sides of the body are two barrels. The main body rotates around the Z-axis and the barrels around the Y-axis of the body. All is set up so that they’re tracking an empty (named ‘target’)
The entire thing consists of 4 objects (including the empty, the two barrels are instances of the same object). How do I group or connect all involved objects so that in another scene I can use this object, or even simpler, so I can make individual copies of the objects and keep their connections and relations to eachother? ( I mean, I use target.001 to change the aim of turret.001, target.002 for turret.002 &c. &c. )
My other question is, I now have 3 meshes. They are seperate and only connected to eachother as objects. Is this the way to go or should I have all the objects together in one mesh. I understand the copying of one mesh is closer to what I want in the previous question, I just have no idea how to make that one object track the target-empty correctly.