I’ve created an 2d character including armature and bones in a separate .blend file and I would like to use this character in my main .blend file.
When I try to append the character .blend I seem to have the following options :
- Select all the individual objects then import
- Select the group containing all the objects and the armature
- Import the entire scene
- Import my armature only
My character is a group of individual objects (e.g lower arm, upper arm, head, etc) linked to bones. Manipulating the bones in my character.blend file seems to work fine.
I don’t understand how to work with any of these.
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If I select the individual objects then blender forgots all my bones and I can’t use the armture at all.
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If I select the group I can’t seem to acces “pose” mode.
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If I select the scene I can do everything I want but I end up with 2 different scenes in the Outliner and no way to transfer objects between the scenes.
Could anyone tell me how I should import this character while keeping the bone structure and the relations intact? I can find a lot of information about armatures or appending but not about the combination.