So I’m working on a game in blender similar to Metroid Prime. I’m struggling with how to handle loading parts of the world. The way it works in the Metroid Prime series is:
Shoot the door to open it.
The section of the map behind said door loads before opening up.
The door opens and you walk into the next room. After a few seconds the door closes and unloads the room you were previously in.
As of right now I’m thinking that I can make each section on a different viewing layer and add them to an empty via “collision” sensor and “edit object” actuator. However, I feel like this would be the wrong way of going about doing this. I do not understand Python script/ coding at all, I do understand the majority of the logic bricks. With that said, if there is a way to accomplish loading levels in a similar manner to Metroid Prime, please let me know. Thanks in advance