So its a heptagonal path, 7 sides, but its a spiral path moving from the ground to the top. each part of the 7 sides rises up a bit.
This would be 2 of the 7 sides.
i tried using the screw modifier but couldnt get to work to make 7 sides.
to be clear, im ONLY looking for the walking part, not the truss or railings or anything else.
Hi,
Make a spiral. Turns = 3 Steps = 21 (=7 verts per turn).
Then extrude in place.
Scale in X axis, then again in Y axis.
You should end up with this.
Hope that helps.
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did you start with a vertex or an edge?
Sorry too quick that was wrong. Rotate 3, verts 7
This is what I started with, then deleted that extrude and did the rest manually.
There is a spiral curve addon in Blender if you dont want to touch geonodes.
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Hi @BaidDSB ,
by far the fastest method, if you’re on Windows, is to download blenderr 3.4 alpha as it contains a specific Geometry node ( Set Curve Normal ) that allows setting the walkway to be ‘flat’ :
You can do this , sort of, in b3.3 but it requires collapsing the geonodes first. If this is not an issue I’m happy to post the process.
Cheers,
Dj.
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No problem, this is the more ‘crude method’ ( you’ll have to build the geometry nodes then Apply it ):
The two spirals are only different in their radii, so they are effectively parallel laterally.
Make a copy of this ‘mesh’ and collapse the modifier. On this one, in EDIT mode:
the result is:
you can make the geonodes more interactive by piping the inputs to the modifier stack if you like.
like so:
Dj.
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thanks. the only part i didnt understand is the need to copy the mesh. why copy and just not apply with realize instances?
haha, I guess that does seem odd . . .
as it’s a destructive work-flow I assumed you’d probably want to tweak things, if you collapse the geo nodes without making a copy you’ll have to re-build the entire node tree, especially if you save the file without flagging the Geonodes with ‘fake’ user.
Dj
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last question. how do i add more spirals to the height? not the height value becuase it just raises the spirals.
i want to add more spirals
higgsas
(higgsas)
October 6, 2022, 2:58pm
13
You can have same effect with by creating normal from position
2 Likes
I was trying to remember how to do exactly that thanks!
I forget so many methods, that I know Ive used and learned before, agghhhhhhh!
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for some reason it doesnt seem flat like the one i posted. the paths are actually flat to the ground
make sure offset scale is 0
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Akikun
(Akikun)
October 6, 2022, 5:21pm
18
Here is how I did it with the screw modifier.
heptagonal path.blend (509.5 KB)
Make sure to set both Steps Viewport and Render to 1 to get the desired result.
for some reason i could only make @DamianJ 's method work in my project.
but it worked so thanks guys!
Do you not think that may have been a good idea to mention that a lot earlier?
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