How do i make a 7 sided spiral path?

So its a heptagonal path, 7 sides, but its a spiral path moving from the ground to the top. each part of the 7 sides rises up a bit.

This would be 2 of the 7 sides.

i tried using the screw modifier but couldnt get to work to make 7 sides.

to be clear, im ONLY looking for the walking part, not the truss or railings or anything else.

Hi,

Make a spiral. Turns = 3 Steps = 21 (=7 verts per turn).

Then extrude in place.

Scale in X axis, then again in Y axis.

You should end up with this.

Hope that helps.

1 Like

did you start with a vertex or an edge?

Sorry too quick that was wrong. Rotate 3, verts 7

This is what I started with, then deleted that extrude and did the rest manually.

There is a spiral curve addon in Blender if you dont want to touch geonodes.

1 Like

Hi @BaidDSB,

by far the fastest method, if you’re on Windows, is to download blenderr 3.4 alpha as it contains a specific Geometry node ( Set Curve Normal ) that allows setting the walkway to be ‘flat’ :

You can do this , sort of, in b3.3 but it requires collapsing the geonodes first. If this is not an issue I’m happy to post the process.

Cheers,
Dj.

2 Likes

im still on 3.2

No problem, this is the more ‘crude method’ ( you’ll have to build the geometry nodes then Apply it ):

The two spirals are only different in their radii, so they are effectively parallel laterally.

Make a copy of this ‘mesh’ and collapse the modifier. On this one, in EDIT mode:

the result is:

you can make the geonodes more interactive by piping the inputs to the modifier stack if you like.

like so:

Dj.

1 Like

thanks. the only part i didnt understand is the need to copy the mesh. why copy and just not apply with realize instances?

haha, I guess that does seem odd . . .

as it’s a destructive work-flow I assumed you’d probably want to tweak things, if you collapse the geo nodes without making a copy you’ll have to re-build the entire node tree, especially if you save the file without flagging the Geonodes with ‘fake’ user.

Dj

1 Like

last question. how do i add more spirals to the height? not the height value becuase it just raises the spirals.

i want to add more spirals

more rotations.

2 Likes

thanks. this worked!

You can have same effect with by creating normal from position

2 Likes

Much better :smile:

1 Like

I was trying to remember how to do exactly that thanks!

I forget so many methods, that I know Ive used and learned before, agghhhhhhh!

1 Like

for some reason it doesnt seem flat like the one i posted. the paths are actually flat to the ground

make sure offset scale is 0

1 Like

Here is how I did it with the screw modifier.

heptagonal path.blend (509.5 KB)

Make sure to set both Steps Viewport and Render to 1 to get the desired result.

for some reason i could only make @DamianJ 's method work in my project.

but it worked so thanks guys!

Do you not think that may have been a good idea to mention that a lot earlier?

1 Like