OK ok, forgive the corny subject. But this problem has plagged me through all my dabblings in max, maya, lightwave (there is a cheap way to get around it in Lightwave) BUT let’s just say I was going to render a “battle” one of my characters get’s hit by a well something. and an explosion occurs (By parenting a partical explosion to the character that goes off at the appropriate time) How do I make the character go away. (I know there are the cheap make him go through the floor or send him off far far away so the camera can’t see him, but seriously there has to be a real easy way of doing it and I can’t figure it out.) Lightwave had a way to adjust the alpha levels at whatever frame. although I don’t think this was what it was intended for one could accomplish this effect using this feature. I know this is probably a simple solutions but for the life of me I can’t figure out how to make objects disappear.
Rogue Cartoonist. :Z